Autor Tema: IOCPServer para Prepar3D V4 (64 Bits) (ACTUALIZADO v6.0!!!)  (Leído 5041 veces)

sisoffi


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Re:IOCPServer para Prepar3D V4 (64 Bits) (ACTUALIZADO v6.0!!!)
« Respuesta #15 en: Julio 10, 2019, 07:37:40 am »
Hi Juan,
ok i will try.
So why the log file is not generate?

i hav it but nothing read inside the log.

thanks,
Simone


Ascanio

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Re:IOCPServer para Prepar3D V4 (64 Bits) (ACTUALIZADO v6.0!!!)
« Respuesta #16 en: Julio 10, 2019, 09:07:41 am »
Mmmm...
That is different thing.

Search and install the Mfc140 redist for your system from Microsoft and try.
Here is the Spanish version...
https://www.microsoft.com/es-es/download/details.aspx?id=48145

sisoffi


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Re:IOCPServer para Prepar3D V4 (64 Bits) (ACTUALIZADO v6.0!!!)
« Respuesta #17 en: Julio 16, 2019, 05:50:42 pm »
Hi Juan,
i tried but no log with all offset generated after start p3d.
Same problem...the maddog.txt is correct now.

OFFSET 5000
// CM1 ASI
VAR CM1_asi_needle1            // ias needle
VAR CM1_asi_needle2            // vmo needle
VAR CM1_asi_needle3            // salmon bug
VAR CM1_asi_needle4            // bug 0
VAR CM1_asi_needle5            // bug 1
VAR CM1_asi_needle6            // bug 2
VAR CM1_asi_needle7            // bug 3
VAR CM1_asi_needle8            // OFF flag
VAR CM1_asi_needle9            // A/S flag
VAR CM1_asi_strip1            // millesimi mach
VAR CM1_asi_strip2            // centesimi mach
VAR CM1_asi_strip3            // decimi mach
VAR CM1_asi_needle4_event         // spostamento bug 0
VAR CM1_asi_needle5_event         // spostamento bug 1
VAR CM1_asi_needle6_event         // spostamento bug 2
VAR CM1_asi_needle7_event         // spostamento bug 3


....


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Re:IOCPServer para Prepar3D V4 (64 Bits) (ACTUALIZADO v6.0!!!)
« Respuesta #18 en: Julio 20, 2019, 06:26:38 pm »
Ok... other user make me see that the VS Redist for this dll is not the 140, its the 120.

Google for the MS Visual Studio 2013 Redist, its the MFC120.

Maybe it will help...

Other things is, IocpSever need to write the log, so be sure all users (everyone) has write permissions on the prepar3d/modules folder.

Yes... the maddogs file seems to be OK now.